WORK EXPERIENCES and TEACHING ACTIVITIES
2020 – 2022 | Senior rigger at RSK Entertainment, Tehran, Iran. 
2017-2018 | 3D modeler and rigger at Khane Mostanade Enghelab, Tehran, Iran.
2014, 2016, 2017, and 2018 | Teaching animation in Maya as a private tutor. 
2016-2017 | Animation generalist at Cultural Convention of Kharazmi University, Tehran, Iran.
2015-2016 | Animation instructor at Click New, Tehran, Iran.
2014-2015 | Animation teacher at Manshoure Danesh Institute, Karaj, Iran.
2011 | A custom project on making visual effects for hair and textile, rigging and animating characters. 


PROFESSIONAL EXPERTISE and TOOLBOX
Autodesk Maya | rigging, modeling and animating.
Python | functional programing for deformational rigging in Maya.
Unreal engine | advanced rigging for perfect compatibility in Unreal Engine and other pipelines.


PROFESSIONAL EDUCATION in ANIMATION and 3D DESIGN
RIGGING
2022 | Facial rigging with Nico Sanghrajka
A look at facial rigging with animated feature films in mind. We will create a fully functioning face rig, looking at one element at a time so that anyone can follow along with the workshop and get something out of it.
2022 | Character Facial Rigging for Production at CG Master Academy.
An 8-course on facial rigging by getting a full understanding of how to create a functional, animator-friendly character face rig, ready for a close-up on the big screen (ref. link). 

2016 | 'Daydreamer' Production Pipeline Volume 2: Rigging
In this tutorial, I have learned how to build the rigs for the 'Daydreamer' production pipeline series in Maya (ref. link).
2014 | A Quick Start to Rigging in Maya: Volume 4
A summative tutorial to reinforce learned concepts on rigging in Maya (ref. link).
2014 | Pushing Your Character Rigs Beyond the Basics in Maya
An advance tutorial on pushing character rigs beyond the basics in Maya (ref. link).
2013 | Advanced Character Rigging in Maya 
In this tutorial, I have learned advanced character rigging techniques in Maya (ref. link). 
2011 | Rigging the Human Face in Maya
An online course to get a hands-on in a wide variety of useful tools and techniques for rigging a human face in Maya 2011 (ref. link). 
VFX 
2017 | Maya Dynamics: nHair, Xgen, and Interactive Grooming 
An introduction to the most important basic functions and workflows of Maya 2017 to create hair using nHair, Xgen, and interactive grooming splines (ref. link). 
2015 | Simulating a Ground Dust Explosion in Maya
A hands-on to simulate a ground dust explosion using fluids and particles in Maya 2015 (ref. link).
2014 | Simulating a Volcano Blast in Maya
A hands-on in simulation of a pyroclastic volcanic eruption using Maya Fluids, nParticles, and Adobe After-effects-CS6 (ref. link).
2014 | Creating Costumes for Production in Maya
A thorough knowhow on the methods for creating a clean model for clothing and a collision object, create a smoother and faster simulation, and how to organize your scene (ref. link).
2013 | Creating a Gasoline Explosion in Maya 
Techniques of creating a gasoline explosion, as well as the bi-products of the explosion using particles with Maya 3D fluids and Adobe After Effects (ref. link).
RENDERING
2017 | Exterior Rendering Strategies with Arnold and Maya
An in-depth course on understanding the natural light, depth, atmosphere, and scale to create sophisticated exterior CG environments (ref. link).
2014 | Real World Lighting and Rendering with Arnold
A course on rendering techniques with Arnold and its related tricks and twists (ref. link).
TEXTURING 
2013 | Texturing Animal Eyes in Maya  
As the very important part of any character’s body, eyes and learning their proper texturing were the focus of this course (ref. link). 


EDUCATION
2011-2015 | BSc. of Geology: Tabriz University, Tabriz, Iran.
2015-2018 | MSc. of Sedimentology: Kharazmi University, Tehran, Iran.
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